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AI Insights · Timothy · July 2024

Top 5 City Building Games in Chile Q2 2024: Performance Overview

In Q2 2024, the top city building games in Chile showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of these applications on a unified platform.

Top 5 City Building Games in Chile Q2 2024: Performance Overview

In the second quarter of 2024, the top five city building games in Chile displayed diverse performance metrics across downloads, revenue, and weekly active users. Here’s a closer look at each game's trends based on Sensor Tower data.

Isekai:Slow Life from Mars Era Limited experienced a steady weekly revenue, starting at around $5.3K in early April and fluctuating slightly to end at approximately $4.2K by late June. Downloads for the game remained relatively stable, peaking at 3.4K in mid-June before declining to 2.2K by the end of the quarter. Weekly active users showed an upward trend, growing from 9K in April to over 11K by late June.

States Builder: Trade Empire by SayGames LTD saw a notable increase in downloads, starting at 1.5K in early April and reaching a peak of 4.7K in mid-June before decreasing to 1.7K by the end of the quarter. Revenue for the game remained modest, with a peak of $119 in late April. Weekly active users followed an upward trajectory, peaking at around 6.5K in mid-June before dropping to 4.9K by the end of the quarter.

The Simpsons™: Tapped Out from Electronic Arts maintained steady revenue throughout the quarter, with a significant increase to $1.1K in early June. Downloads also showed an upward trend, peaking at 1.6K in mid-June. Weekly active users remained relatively stable, fluctuating around the 11K to 12K mark.

State Connect: Traffic Control by AI Games FZ saw a substantial increase in downloads from 38 in early April to over 2K in mid-June. Revenue remained low, peaking at $29 in early April. Weekly active users increased significantly, from around 1.3K in April to over 4.1K by mid-June, before settling at approximately 3.8K by the end of the quarter.

SimCity BuildIt by Electronic Arts experienced varied revenue, with a peak of $1.5K in late April. Downloads showed a gradual increase, peaking at 1K by the end of June. Weekly active users fluctuated, starting at 12.7K in early April and ending at 11.8K by late June.

These insights, sourced from Sensor Tower, highlight the dynamic performance of city building games in Chile during Q2 2024. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024